Game developer with a passion for diverse projects and technical exploration.
My portfolio showcases games created across various timeframes—from rapid game jams to longer 3-month team projects.
I thrive in multiple development environments, having built games using Lua with Love2D, C++ with SFML, Unity, and currently Unreal Engine 5. My technical versatility allows me to choose the right tools for each unique vision.
Currently balancing two exciting projects: a group project made in Unreal Engine 5 and a personal passion project—building my own game engine from scratch using C++ and OpenGL.